import QtQuick 2.5 import Box2D 2.0 import Qt.labs.settings 1.0 ImageBoxBody { id: picture property bool freefall: false onYChanged: freefall && ((y <= floor.y) || picture.destroy()) density: 0.01 friction: 1.0 fixedRotation: parent.fixedRotation world: parent.physicsWorld bodyType: Body.Dynamic source: imageModel.randomPicture() }