import QtQuick 2.5 import Box2D 2.0 import Qt.labs.settings 1.0 ImageBoxBody { id: picture function detonate() { picture.world = bullshitWorld } onYChanged: y <= floor.y || picture.destroy() density: 0.01 friction: 1.0 fixedRotation: parent.fixedRotation world: parent.physicsWorld bodyType: Body.Dynamic source: "file://" + imageModel.randomPicture() }