import QtQuick 2.5 import Box2D 2.0 import Qt.labs.settings 1.0 ImageBoxBody { id: picture onYChanged: y > floor.y && picture.destroy() density: 1.0 friction: 0.0 fixedRotation: parent.fixedRotation world: parent.physicsWorld bodyType: Body.Dynamic source: imageModel.randomPicture() }