import QtQuick 2.5 import Box2D 2.0 import Qt.labs.settings 1.0 import ".." ArtBoxBody { signal beyondThePale(var item) onYChanged: { if (y > root.height) { beyondThePale(this) } } density: 1 //cascadeSettings.density friction: 1.0 //cascadeSettings.friction restitution: 0.0 //cascadeSettings.restitution fixedRotation: true bodyType: Body.Dynamic }